Play in Fullscreen if you are using a keyboard!

Note: You can not move in this game! That is by design. 

Controls:

Keyboard:

Arrow keys for inputs, 

F button = Attack

P or Esc = Pause Menu

Controller:

Left Analog: Inputs

A button (Xbox controller)= Attack

Start button = Pause Menu

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Credits!
Warren Savage- Programming, Design, Menu Art, (Soon Music and sound effects)

Rebeca Jimenez-  Character Art and Animation


StatusIn development
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(9 total ratings)
AuthorAudiomushroom
GenreFighting, Simulation
Made withConstruct
Tags2D
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Joystick, Playstation controller

Development log

Comments

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I've been looking for something like this for ever, thank you very much or making this. My one suggestion would be to add jumping, a symbol for "neutral", and custom inputs, where you record them once, and then just try to hit them again, no animation, just a yes or no if you hit it.

This looks and sounds great, Thank you again for this incredible work.      :)

Very cool! Couple things. The input history on the left sometimes skips directional inputs; I think this happens when the direction + F happen on the same frame. Also it appears 36236F (i.e. not starting with a full 236) is valid for super; not sure if that’s intentional.

It might be necessary to include jumping, because part of what makes flash kick and SPD tricky to master at first is the fact that if you leave too much of a gap between 8 and F, you get a jump.

What would be really cool to see is some kind of real “training” functionality that gives you deeper feedback. For example, if you turn on the timer display for fireball, you could do a sort of rhythm game-type display that shows how close the inputs were to the correct timing. That way I can see, ah, I’m a bit slow on the 36 part.

Thanks for the feedback! These aren't bad ideas.

(+1)

Love this project, especially the animations looks so good. The only thing on my side that didn't work was the sound, I can't hear anything when I use my moves.

Some other stuff I would say, if you decide to make this bigger I would definitely recommend trying to go in a direction like kovaaks and try to include different fighting games so that more players can use this to practice, if you are thinking adding more combos. I would also say it maybe a good idea to somewhere down the line have more attack buttons as to slowly feel more familiar with other fighting games.

These are just my opinions though, except that so far this is looking fun and amazing, while also being easy to access

Glad you enjoyed the game. I wonder why the sounds aren't working on your end, but hopefully they will with the next update. And thank you for the feedback. I'll take all of that into consideration, though there won't be any combos added to the game since that isn't the main focus for the project.

Amazing project. It taught me a lot!

Glad it was able to help you!

(1 edit) (+1)

how many attacks are there yet? i only managed shoryu, hadou, that's you  maki (not sure what that one is), and a super. are there any more yet?

(+1)

Congrats on being able to do those attacks! There are more attacks than that in the game. If you are playing on the keyboard, you can press P and it will open a menu. If you are using a  controller, you can press start. Choose "Command List" from the menu and it will show you every move supported in this version of the game. If you go to "Special Move Timers" it will all you to choose one of the moves and display the buttons you have you press underneath the character.

P.S. Still working on this game. Hopefully, you like the changes when I'm finished updating everything! If you have any suggestions, let me know!